Status Update
October 17, 2009 at 4:13 am 9 comments
I’ve been rather busy moving (and sick) the past month or so, so I didn’t get as much work done as I’d like. I’m just about finished moving though, and I’ve started putting more time into BMesh again.
BMesh is very close to being testable; I’m currently merging recent changes from 2.5 into the BMesh branch before tying up some loose ends and putting out a call for testing.
I did manage to find time to rewrite the vkey split tool; it now behaves much the same as the edge split modifier, making it a lot more useful. The old tool was very hackish, and getting the new one to work well turned out to be quite a bit of effort, but it’s almost working now (it still has a few cases that need attention). The new tool is much more usable then the old one; it can handle many more situations.
Once I’ve gotten the merge done and vkey finished up, I’ll post a call for testing on the blog. I’ll also provide links to a special BMesh bug tracker, which will be hosted on Nathan Letwory’s new redmine installation.
I’m hoping to get BMesh into the main development trunk sometime early next year; when this happens will depend a lot on future sculpt/multires developments (and how difficult it’ll be to port them to BMesh). One of the purposes of Durian is to develop a fast sculpting/multires system, so BMesh cannot be merged into trunk until that gets going (and is ported over to BMesh).
Thanks to everyone who have donated; it’s very, very helpful. It allows me to spend considerably more time on BMesh then I’d be able to otherwise, and is responsible for the success of this project.
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1.
Paweł Łyczkowski | October 17, 2009 at 9:51 am
Count me in for testing. So official BMesh will not be available until next year? That’s a pity, I thought it will be a feature of Blender 2.5… Anyway, it’s the feature I’m most waiting for.
2.
Massimiliano Puliero | October 18, 2009 at 2:33 am
Ok we will wait the development of durian for see the bmesh on blender, no problem for now
3.
ink | October 18, 2009 at 8:56 pm
Really excited about this. Thanks for the update. I’ve been checking graphicall.org almost everyday to see if there’s a new build available.
Keep it up man.
4.
eclectiel | October 21, 2009 at 11:11 am
Is very exciting to see the progress on Bmesh and Multires, and see how they’ve matured already.
Keep it up!
5.
oruchuban | October 26, 2009 at 12:36 pm
Can’t build this branch from the SVN, so sad.
Bmesh is the most desired feature in new Blender for me, thank you for work.
6.
joeedh | October 26, 2009 at 5:15 pm
I’m working on it. I’m actually trying to finish stuff up for testing; getting it to build for other people (obviously
), but also getting shape keys to work, finish last little work on the stupid vkey tool, etc.
7.
AlphaSite | November 1, 2009 at 9:39 am
Nice to see it almost ready to get tested.
One question, any chance of an inset tool?
Either way good job,
AlphaSite
8.
joeedh | November 2, 2009 at 3:28 am
Yes there’s a good chance of an inset tool.
9.
Justin | November 4, 2009 at 9:03 am
Any “mainstream” news as of late…I have seen commits etc…, but anything more public friendly worth sharing?…I still say Bmesh is underrated….oh well.