Call for Testing
BMesh is now in the alpha testing stage. It’s reached the point where it needs user testing to further progress and identify bugs.
Please use a build no older then November 4th.
Dissolve is xkey->dissolve, and vertex connect is ykey. Those two are used a lot, so it’s a good idea to familiarize yourself with them. Subsurf now works with ngons, which allows for all sorts of cool modeling tricks (and to get rid of the ngons you simply apply the first level of subsurf).
I’ve also made a start of feature notes on blender.org.
Blender will now save recovery files on crashing. So if blender crashes, look for a [filename].crash.blend file. Note that the recovery file will not include changes made in editmode, so I’d suggest cycling through editmode/objectmode every once in a while.
- GLSL draw mode doesn’t work.
- Edge Slide doesn’t work.
- Particles are buggy.
- MultiRes hasn’t been brought back yet.
- Sculpting may not work.
- The vkey rip tool isn’t quite finished yet.
Not everything works yet. Some parts need attention by their maintainers, e.g. particles and MultiRes, and are things I shouldn’t really be dealing with (meddling in ) myself. And I’m sure there’s a great many bugs I’ve not uncovered yet myself.
On the other hand, things are fairly functional. Most tools have been ported over. Only a few are missing.
Please remember to donate, even small contributions help. Donations are what allow me to spend as much time on bmesh as I do.
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