I’ve been extremely sick the past few months, but Campbell Barton came to the rescue! Thanks to him and several others (whose names I need to find and verify so I can attribute them too), bmesh is scheduled for 2.63. I’m unspeakably grateful. Bmesh has been a long journey, that involved three complete rewrites of the mesh code. I did the first, Geoffry Bantle and I did the second, and I did the third using his excellent bmesh 2.0 kernel as a base. Many others helped along the way.
Campbell and the others all deserve our thanks for stepping in to finish this third, final push. Thanks to them, blender will have a fully industry-competitive mesh modeler. Modeling has always been blender’s Achilles heel–but not anymore! I’d also like to thank all those who donated to me over the years.
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