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	<title>BMesh Integration Blog</title>
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	<link>http://bmeshblender.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
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		<title>BMesh Integration Blog</title>
		<link>http://bmeshblender.wordpress.com</link>
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		<item>
		<title>Update</title>
		<link>http://bmeshblender.wordpress.com/2011/10/06/update-2/</link>
		<comments>http://bmeshblender.wordpress.com/2011/10/06/update-2/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 22:57:39 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=233</guid>
		<description><![CDATA[I&#8217;ve been out of the loop for the past month.  I was diagnosed with a stomach acid problem, given medication, and told to do nothing for a month.  Unfortunately, I&#8217;ve been told to take another month off (apparently the problem was worse than they thought).  I should be fine afterwards, I just can&#8217;t do much [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=233&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been out of the loop for the past month.  I was diagnosed with a stomach acid problem, given medication, and told to do nothing for a month.  Unfortunately, I&#8217;ve been told to take another month off (apparently the problem was worse than they thought).  I should be fine afterwards, I just can&#8217;t do much of anything (including coding) until then.</p>
<p>Mercifully, Geoffry Bantle, Campbell Barton, and two or three others whose names escape me have really taken up the slack, for which I am very grateful.  Anyway, I&#8217;ll be back coding as soon as I can.  I also have a character modelling video tutorial coming from a friend of mine (I promised to do a video tutorial at Siggraph, but that didn&#8217;t happen; I decided to have someone with better modeling skills do it), so watch out for that.</p>
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		<slash:comments>15</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>
	</item>
		<item>
		<title>Siggraph Fundraising Drive</title>
		<link>http://bmeshblender.wordpress.com/2011/07/28/siggraph-fundraising-drive/</link>
		<comments>http://bmeshblender.wordpress.com/2011/07/28/siggraph-fundraising-drive/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 00:41:52 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=228</guid>
		<description><![CDATA[I&#8217;m launching a last-minute fundraising drive for attending Siggraph.  My parents were going to contribute, but my grandmother had a heart attack, and we need to put her into an assisted living facility.  Money is going to be tighter, and donations or e-shop purchases would help a lot. I&#8217;m setting a $1000 USD target.  If we [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=228&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m launching a last-minute fundraising drive for attending Siggraph.  My parents were going to contribute, but my grandmother had a heart attack, and we need to put her into an assisted living facility.  Money is going to be tighter, and donations or e-shop purchases would help a lot.</p>
<p>I&#8217;m setting a $1000 USD target.  If we reach half of that, I&#8217;ll commit to doing a talk at Siggraph.   At two-thirds I&#8217;ll commit to a video-taped ngon modelling demonstration, and at 1000% I&#8217;ll commit to daily bmesh demos.  Any other suggestions for ways I can &#8220;pay back&#8221; would be appreciated.</p>
<p>The donation deadline for fulfilling the commitments would be the start of siggraph (late donations are still helpful), but I&#8217;m going to need at least the first half fairly soon if I&#8217;m to go at all.</p>
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		<slash:comments>17</slash:comments>
	
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			<media:title type="html">joeedh</media:title>
		</media:content>
	</item>
		<item>
		<title>I&#8217;m still alive</title>
		<link>http://bmeshblender.wordpress.com/2011/07/19/im-still-alive/</link>
		<comments>http://bmeshblender.wordpress.com/2011/07/19/im-still-alive/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 21:35:36 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=224</guid>
		<description><![CDATA[I just wanted to say I&#8217;m still alive.  I&#8217;ve been sick for the past little while, but I&#8217;m still working on bmesh when I can.  Campbell Barton and Geoffry Bantle are helping too.  Trunk integration is closer then ever, just a matter of one or two big pushes when I get better.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=224&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I just wanted to say I&#8217;m still alive.  I&#8217;ve been sick for the past little while, but I&#8217;m still working on bmesh when I can.  Campbell Barton and Geoffry Bantle are helping too.  Trunk integration is closer then ever, just a matter of one or two big pushes when I get better.</p>
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		<slash:comments>21</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>
	</item>
		<item>
		<title>Bevel</title>
		<link>http://bmeshblender.wordpress.com/2011/03/20/bevel/</link>
		<comments>http://bmeshblender.wordpress.com/2011/03/20/bevel/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 16:44:21 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=216</guid>
		<description><![CDATA[I&#8217;ve implemented bevel! It&#8217;s not completely perfect&#8211;the rules for recursion are too simple, and vert/edge customdata interpolation (e.g. vgroups, edge creases) doesn&#8217;t work correctly (though uvs and vertex colors do).  It also doesn&#8217;t always get normals right.  Still, I had no idea bevel was such an awesome tool or I would have coded it ages [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=216&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve implemented bevel!</p>
<p><a href="http://bmeshblender.files.wordpress.com/2011/03/bmesh_bevel_1.png"><img class="alignnone size-full wp-image-217" title="bmesh_bevel_1" src="http://bmeshblender.files.wordpress.com/2011/03/bmesh_bevel_1.png?w=455" alt=""   /></a></p>
<p>It&#8217;s not completely perfect&#8211;the rules for recursion are too simple, and vert/edge customdata interpolation (e.g. vgroups, edge creases) doesn&#8217;t work correctly (though uvs and vertex colors do).  It also doesn&#8217;t always get normals right.  Still, I had no idea bevel was such an awesome tool or I would have coded it ages ago.  I ended up not using Levi&#8217;s code (the old bevel), which was written in a prior version of bmesh.  It&#8217;s not bad code, but it since it was coded for 2.4x its a bit overcomplicated.</p>
<p>In addition, I rigged my Sakura character,  and fixed bunches of little issues in the modifier stack (though a problem with mirror at high merge limits remains).  Thank God for Nathan Vaghdal, Campbell Barton, and rigify.  It makes rigging <em>easy</em>.</p>
<p><a href="http://bmeshblender.files.wordpress.com/2011/03/bmesh_sakura_1.png"><img class="alignnone size-full wp-image-218" title="bmesh_sakura_1" src="http://bmeshblender.files.wordpress.com/2011/03/bmesh_sakura_1.png?w=455" alt=""   /></a></p>
<p>&nbsp;</p>
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		<slash:comments>34</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>

		<media:content url="http://bmeshblender.files.wordpress.com/2011/03/bmesh_bevel_1.png" medium="image">
			<media:title type="html">bmesh_bevel_1</media:title>
		</media:content>

		<media:content url="http://bmeshblender.files.wordpress.com/2011/03/bmesh_sakura_1.png" medium="image">
			<media:title type="html">bmesh_sakura_1</media:title>
		</media:content>
	</item>
		<item>
		<title>Status Update</title>
		<link>http://bmeshblender.wordpress.com/2011/02/27/status-update-7/</link>
		<comments>http://bmeshblender.wordpress.com/2011/02/27/status-update-7/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 08:01:08 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=213</guid>
		<description><![CDATA[After much real-life drama, BMesh is now solidly moving forward.  I&#8217;ve fixes bunches of bugs, synced the branch with latest trunk updates, and I&#8217;ve even started a modeling project to further identify and fix issues: She&#8217;s a character from Naruto Shippuden.  It&#8217;s a real challenge; reference images are completely useless, I found it vital to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=213&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After much real-life drama, BMesh is now solidly moving forward.  I&#8217;ve fixes bunches of bugs, synced the branch with latest trunk updates, and I&#8217;ve even started a modeling project to further identify and fix issues:</p>
<p style="text-align:center;"><img class="aligncenter" title="Sakura" src="http://img.photobucket.com/albums/v287/joeedh/sakuraogl1.png" alt="" width="302" height="377" /></p>
<p style="text-align:left;">She&#8217;s a character from Naruto Shippuden.  It&#8217;s a real challenge; reference images are completely useless, I found it vital to watch the anime itself, and pay attention to the underlying volumes  as she moves.  It&#8217;s fun, since anime characters do have a consistent form, but you have to watch them move to see what that form is.</p>
<p style="text-align:left;">Anyway, things are much more stable/usable now, although there are probably a ton of bugs I&#8217;ve not found yet.</p>
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		<slash:comments>23</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/acbd57e11a3096341812aef991cd5cfa?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">joeedh</media:title>
		</media:content>

		<media:content url="http://img.photobucket.com/albums/v287/joeedh/sakuraogl1.png" medium="image">
			<media:title type="html">Sakura</media:title>
		</media:content>
	</item>
		<item>
		<title>Update</title>
		<link>http://bmeshblender.wordpress.com/2010/12/05/update/</link>
		<comments>http://bmeshblender.wordpress.com/2010/12/05/update/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 23:29:25 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=209</guid>
		<description><![CDATA[Things have been a bit hectic lately.  I&#8217;ve been living with my parents lately; the winter here makes me extremely sick, and I wasn&#8217;t able to move to where I spend winters before the weather changes (I&#8217;ll be heading over there in three days).  This happened last year,  and after the move I got much [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=209&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<p>Things have been a bit hectic lately.  I&#8217;ve been living with my parents lately; the winter here makes me extremely sick, and I wasn&#8217;t able to move to where I spend winters before the weather changes (I&#8217;ll be heading over there in three days).  This happened last year,  and after the move I got much more work done.  I expect to bounce back relatively quickly this time as well.  I apologize for the delay and not answering comments/emails.</p>
<p>In other news, I have all the tools I need to fully stabilize BMesh&#8211;it required writing some a (extremely hackish) unit testing framework (it&#8217;ll work for me, but is not a competitor with Leaf&#8217;s SoC project)&#8211;and I expect to move much more rapidly.</p>
</div>
<p>&nbsp;</p>
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		<slash:comments>37</slash:comments>
	
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			<media:title type="html">joeedh</media:title>
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		<title>Blender Conference: Need Donations!</title>
		<link>http://bmeshblender.wordpress.com/2010/09/29/blender-conference-need-donations/</link>
		<comments>http://bmeshblender.wordpress.com/2010/09/29/blender-conference-need-donations/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 18:09:32 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=196</guid>
		<description><![CDATA[I&#8217;ve decided to go to BlenConf this year, so I&#8217;m starting a donation drive to help pay for it.  At BlenConf, I&#8217;ll have access to key developers to finalize trunk integration plans, and a great many artists for testing.  I should be able to resolve a great many issues, and work with other developers to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=196&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to go to BlenConf this year, so I&#8217;m starting a donation drive to help pay for it.  At BlenConf, I&#8217;ll have access to key developers to finalize trunk integration plans, and a great many artists for testing.  I should be able to resolve a great many issues, and work with other developers to best plan out trunk integration.</p>
<p>Any donations are much appreciated!  As an incentive, whoever donates first (at least $35) gets a free BMesh t-shirt!</p>
<p><a href="http://bmeshblender.files.wordpress.com/2010/09/qgjcx.jpg"><img class="alignnone size-full wp-image-200" title="qGjcX" src="http://bmeshblender.files.wordpress.com/2010/09/qgjcx.jpg?w=455" alt=""   /></a></p>
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			<media:title type="html">joeedh</media:title>
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			<media:title type="html">qGjcX</media:title>
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		<title>Status Update And Possible Sprint</title>
		<link>http://bmeshblender.wordpress.com/2010/08/23/status-update-and-possible-sprint/</link>
		<comments>http://bmeshblender.wordpress.com/2010/08/23/status-update-and-possible-sprint/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 02:47:43 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=193</guid>
		<description><![CDATA[BMesh is nearing completion.  I&#8217;m currently doing another merge, and I&#8217;m aiming to do an intense testing sprint in the near future.  My life is rather hectic at the moment, but hopefully I will get bmesh production-ready as soon as possible. I&#8217;m currently in northern Utah for health tests.   I&#8217;m planning to head back to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=193&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>BMesh is nearing completion.  I&#8217;m currently doing another merge, and I&#8217;m aiming to do an intense testing sprint in the near future.  My life is rather hectic at the moment, but hopefully I will get bmesh production-ready as soon as possible.</p>
<p>I&#8217;m currently in northern Utah for health tests.   I&#8217;m planning to head back to northern California (Sacramento) in a few weeks.  If anyone knows of competent blender modelers  in travel distance of Sacramento, I&#8217;d appreciate very much if they could leaves comments or email me so I can start making contacts (don&#8217;t post email addresses though).</p>
<p>I&#8217;m not sure of an exact time frame for completion (some unpredictable things came up) but hopefully bmesh can be merged into trunk sooner rather then later.</p>
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			<media:title type="html">joeedh</media:title>
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		<title>Blender Institute</title>
		<link>http://bmeshblender.wordpress.com/2010/04/11/blender-institute/</link>
		<comments>http://bmeshblender.wordpress.com/2010/04/11/blender-institute/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 13:46:49 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=184</guid>
		<description><![CDATA[I&#8217;ve been honored recently to be hired by the Blender Institute to work on the Durian project.  I&#8217;ll still be devoting some time to BMesh, as much as I can spare.  I&#8217;m not sure what to do about donations; they would still go to BMesh (I&#8217;m only here for three months, after that it&#8217;s back [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=184&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been honored recently to be hired by the Blender Institute to work on the Durian project.  I&#8217;ll still be devoting some time to BMesh, as much as I can spare.  I&#8217;m not sure what to do about donations; they would still go to BMesh (I&#8217;m only here for three months, after that it&#8217;s back to relying on donations), but I recognize that others may want their donations to produce immediate work (I certainly try to treat donations as an obligation to code now, not later).  Because of this, I&#8217;ve decided that I will refund on request anyone who donates during the time I&#8217;m here at the Blender Institute, no questions asked.</p>
<p>This opportunity shouldn&#8217;t be seen as a threat to BMesh.  I think I&#8217;ve proven I&#8217;m dedicated to finishing this project, given that this is the third time I&#8217;ve  done it.  And to be honest, I don&#8217;t think my professional career would survive if I did not.  I strongly feel I entered into an implied contract the moment I went public with hemesh five years ago, and no matter how long it takes I will fulfill it.</p>
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			<media:title type="html">joeedh</media:title>
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		<title>Select Mirror and Other Updates</title>
		<link>http://bmeshblender.wordpress.com/2010/03/07/select-mirror-and-other-updates/</link>
		<comments>http://bmeshblender.wordpress.com/2010/03/07/select-mirror-and-other-updates/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 21:58:55 +0000</pubDate>
		<dc:creator>joeedh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bmeshblender.wordpress.com/?p=182</guid>
		<description><![CDATA[So, I&#8217;ve managed to put in some BMesh time.   Recently I ported a bunch of selection tools, select linked flat faces, select random, select sharp edges (as in edges with folded faces around them, not edgesplit-sharp edges). I also ported select mirror to bmesh, and in the process I decided to try my hand at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=bmeshblender.wordpress.com&amp;blog=7833022&amp;post=182&amp;subd=bmeshblender&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;ve managed to put in some BMesh time.   Recently I ported a bunch of selection tools, select linked flat faces, select random, select sharp edges (as in edges with folded faces around them, not edgesplit-sharp edges).</p>
<p>I also ported select mirror to bmesh, and in the process I decided to try my hand at writing a topological-based function to find the best mirror candidate for a vert.  It works pretty well, except I&#8217;ve later learned that Campbell Barton beat me to it in svn trunk.   I&#8217;ll have to take a look at the code, see how it compares with my method.</p>
<p>A good mirror-finding function is important.  In a perfect world, the function would be entirely topological (e.g. no need to have your model in a t pose, perfectly split by the x axis), but I&#8217;m not sure if I&#8217;ll be able to do that anytime soon.  What I&#8217;ve done is coded it to detect the best match among possible candidate vertices in a sphere around the vert&#8217;s mirrored location, based on how similar the topology around the candidate is to the topology around the source vert.</p>
<p>I&#8217;ll have to put up some illustrations later.  I&#8217;ve not yet hooked this up to x-axis mirroring, weight paint, etc; I need to look at Campbell&#8217;s code, and decide if I should modify my version to use the same method.  Mine isn&#8217;t completely perfect, and I suspect his approach would work better in certain situations.  Most likely I&#8217;ll end up combining the two.  This isn&#8217;t something I&#8217;ll likely be spending a lot of time on in the near future, though, since there&#8217;s lots of porting work and debugging to do.</p>
<p>I&#8217;ve also been chugging away at aforesaid porting work, and merging in recent changes from the main development trunk.  I&#8217;ve decided to put off the dreaded loop to region tool (ctrl-e, for example, loop select a forearm and loop to region will select the hand) until later, since it seems few people use it and it&#8217;d be more effective to spend time on other parts of the code right now.</p>
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			<media:title type="html">joeedh</media:title>
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