September 4, 2009 at 6:02 pm
Michael Fox has kindly put together a bmesh demo video for me, you can watch it on vimeo, or at his blog.
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Status Update Status Update
Billrey | September 4, 2009 at 9:13 pm
Fantastic. It’s ironic that bevel doesn’t seem to work yet in Bmesh though 😉
Seems like it’s almost ready, at least in a state where it’s useable and has nice advantages over what we had before. More advanced and cool modeling tools can always be added later.
This should absolutely be in 2.5, even though it’s not perfectly stable – nothing in 2.5 is anyway.
joeedh | September 8, 2009 at 2:54 am
I think I’m starting to agree with you, since it seems like the first 2.5 release won’t be all that stable itself. Anyway, bevel was written with an older version of the bmesh API, and needs to be ported over. The older version of bmesh is still in the branch, actually, funnily enough. 🙂 It’s there entirely so bevel will compile.
invertedNormal | September 5, 2009 at 1:29 am
awesome work, sir!!! i’ll donate more as soon as possible.
this is so exciting =D thank you VERY much.
weeliano | September 5, 2009 at 2:36 pm
Saw the video, fantastic job! Really hope that Bmesh will become rock solid by the time 2.6 comes out. Can’t wait to try it out in 2.5 if it’s possible.
mcreamsurfer | September 6, 2009 at 9:23 pm
i was sitting on my computer earlier and didn’t dare to write something since I couldn’t find words to describe how great and important i find your work. being a blender user and “follower” for quite some time i think that your bmesh is a very solid base already for further developments (i am thinking of something like z-spheres already which might be far away still but since durian is coming soon with possibly new sculpting features added…who knows). so i would love to see it in 2.5 too.
thanks already, manuel
Max Puliero | September 7, 2009 at 2:33 am
Saw the video..yeah fantastic! so flexible modeling tools 🙂
also do you think that with Bmesh project will be able to modify JUST the object pivot orientation and position?
now is a little bit tricky 🙂
joeedh | September 9, 2009 at 2:28 am
That wouldn’t be a bmesh thing per se, though I imagine it’s possible.
Blenderificus | September 7, 2009 at 8:37 am
thanks again for the swift work no integrating bmesh and converting the tools fro editmesh, and thanks to mfox for another great blender “tour” video.
michaelw | September 14, 2009 at 7:02 pm
Bmesh really coming along nicely now! (a shame about adding too much risk to the Durian project for immediate inclusion… but nice stuff all the same.
I’ve just been playing with a very recent build and am loving the new
smart “f” key! very very cool.
Now, the following might be redundant.. it might be on your “to do” but i think it’s worth mentioning “in case!”
I thought I’d ask about the “skin faces” (bridge) tool… will that be another (or two) seperate tool(s) when it returns or would it be part of the “f key function?…
I ask because now that the “f” key will skin “open” edges or patch between two sets of open edges it’ll no longer skin between a sequence of open edges…. (a series of profiles for example… something i use a lot!)….Also when using profiles creating ngons for the produced skin is not optimal really
I say a special tool would probably be best (skin tool) and or bridge tool combo?
you may well have a plan for these already, but the “profiles” thing might be an oversite!
LonS | September 21, 2009 at 2:51 pm
Is nice to see Bmesh being in the first places in the last roadmap for 2.5 series.
I was wondering… Has Bmesh anything to do with CrazySpace issue?
Massimiliano Puliero | October 11, 2009 at 4:42 pm
Some updates ?
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