November 8, 2009 at 5:32 pm
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Call for Testing BMesh in Third 2.5 Release
steven dunne | April 15, 2010 at 6:04 pm
played with bmesh build- like idea of n-gon support for quick shape modeling a tweaking -no more endless propagation of loops when you try to refine details on mesh (try adding nipples to a human model- its hell!) anyhow i like to suggest the cut tool be made more like xsi’s- eg highlighting and snapping cut point on edge or vertex exactly where you place the knife, then creates a strait cue line after the cut start is set and then again snaps along an edge or to a vertex for finish point. current knife tool is unpredictable and only lets you hint where you want the cut.
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