I’ve decided not to stop working on bmesh. I’ve done some more work on it; fixed a few bugs, merged recent changes from trunk into the branch, and I’m tackling edge slide (which is turning out to be quite hard to do correctly, but should work great when I’m done).
I’m planning to have bmesh in trunk by march of next year (or the third 2.5 release, whichever comes first). This is a more then generous timeline, imho, and is achievable for me. I’ve also had several new developers show interest in the project, and of course Wael has been very helpful.
I’m committed to finishing this project; I love modeling, and I can’t stand the old toolset (after using decent modeling tools in an ngon modeler, it’s hard to go back). I don’t want to see this part of blender stuck in the 90s anymore.
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