Join Triangles

February 19, 2010 at 1:02 pm 17 comments

The last three weeks have been insane for me, but I’ve managed to make some progress.  I recoded the join triangles tool, though I’ve not yet tested the more advanced uv/vcol features.  I also finished getting all the primitives to work.

The next big thing will be the loop to region tool, and after that it should mostly be easy monkey work porting small tools, merging recent changes from trunk, restructuring extrude to match the way it works in trunk, fixing bugs, etc.

Unfortunately I’m not going to hit my self-administered deadline of having something complete and stable by the end of this month, due to health problems and homework (and fixing bugs in the main 2.5 development trunk so I could use it for my homework) crowding out my time.  But I shall get there in the end, no amount of adverse circumstances shall defeat me.

Entry filed under: Uncategorized.

The Final Death of EditMesh Select Mirror and Other Updates

17 Comments Add your own

  • 1. samuel  |  February 19, 2010 at 2:11 pm

    good luck 🙂

    Reply
  • 2. wayneberry  |  February 19, 2010 at 3:19 pm

    hey man,

    no worries…. thank you so much for you work!!!

    funny how the deadlines we set for ourselves are usually the hardest to accomplish

    keep it up!

    Reply
  • 3. BKing  |  February 19, 2010 at 3:53 pm

    Yes, keep up the good work!
    We all are looking forward to bmesh, no matter how long it takes 🙂

    Reply
  • 4. Camille Bissuel  |  February 19, 2010 at 4:22 pm

    I keep supporting, thanks for your work !

    Reply
  • 5. Paweł Łyczkowski  |  February 19, 2010 at 4:27 pm

    That’s the spirit.

    Reply
  • 6. vykelt  |  February 19, 2010 at 7:26 pm

    Keep it up Joe. We know you’ll finish killing the beast known as editmesh.

    Reply
  • 7. Wahooney  |  February 19, 2010 at 7:37 pm

    Encouragement, etc.!

    😉

    Keep it up, Joe.

    Reply
  • 8. Andrea  |  February 19, 2010 at 9:49 pm

    Bravo Joe! You know you’re going to become an hero for the whole Blender community!

    Reply
  • 9. Agus  |  February 19, 2010 at 10:36 pm

    Thanks Joe for everything, you are an amazing programer and person. You rock man.

    Reply
  • 10. NRK  |  February 20, 2010 at 1:07 am

    I could type for an hour with praise and support and encouragement, but I know you’re to busy to read…. keep it up my friend… YOU’RE DOING GREAT!!!!!!!!

    Reply
  • 11. Jamez  |  February 20, 2010 at 5:55 am

    Love the attitude! Keep up the great work Joe….

    What doesn’t kill you only makes you stronger 🙂

    Reply
  • 12. nawabz  |  February 22, 2010 at 4:16 pm

    ive had a look at Bmesh preview. i think it will rock and change the way i will model. cirtainly make things easier.

    supports from me mate…good luck.

    Reply
  • 13. Leon  |  February 22, 2010 at 9:40 pm

    Hey man I can understand. Going to school is pretty rough not even counting things outside of school. Being sick bogs you down even more. We appreciate you progressing in spite of all this! Thanks for your work.

    God Bless

    Reply
  • 14. Billrey  |  February 23, 2010 at 10:58 am

    Now that 2.51 is out, it’s time to finally integrate Bmesh into trunk.

    Reply
  • 15. michaelw  |  February 23, 2010 at 11:50 am

    [quote]

    Now that 2.51 is out, it’s time to finally integrate Bmesh into trunk.
    [/quote]

    That will be a special day indeed!

    Reply
  • 16. Blenderificus  |  February 23, 2010 at 2:56 pm

    very glad to hear of the progress your branch is making. I hope your health gets better 🙂

    Reply
  • 17. ike  |  March 2, 2010 at 4:27 am

    thanks for your work

    Reply

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