Blender Conference: Need Donations!

September 29, 2010 at 6:09 pm 34 comments

I’ve decided to go to BlenConf this year, so I’m starting a donation drive to help pay for it.  At BlenConf, I’ll have access to key developers to finalize trunk integration plans, and a great many artists for testing.  I should be able to resolve a great many issues, and work with other developers to best plan out trunk integration.

Any donations are much appreciated!  As an incentive, whoever donates first (at least $35) gets a free BMesh t-shirt!


Entry filed under: Uncategorized.

Status Update And Possible Sprint Update

34 Comments Add your own

  • 1. Joel  |  September 29, 2010 at 7:12 pm

    haha, that’s the ugliest shirt i’ve ever seen ^_^ Awesome

  • 2. Pablo  |  September 29, 2010 at 9:17 pm

    It is great what you’re doing for Blender. I wish I could donate : (

  • 3. paps  |  September 29, 2010 at 9:44 pm

    I like it…

  • 4. BKing  |  September 29, 2010 at 10:04 pm

    I don’t like it either and I wonder why it DOESN’T show off bmesh’s advantages. Instead it’s just 2 old school cubes. 😦

  • 5. lahwran  |  September 29, 2010 at 10:20 pm

    can I buy the shirt? I wanna buy the shirt …

  • 6. xsinick  |  September 29, 2010 at 10:26 pm

    I donated Joe.
    That meter should be going up,
    and if I’m right I should get that T-shirt I take medium, sir.

    • 7. 4museman  |  September 30, 2010 at 5:52 pm

      Hey, that’s right! From where the meter gets updated? And the list of sponsors – are those just the names of recurring payment sponsors or anyone who contributed? I donated some time ago rather higher amount (on my rates) and not there. Did the aid even arrived to the right hands?

  • 8. anon  |  September 30, 2010 at 6:23 pm

    yeah, i think the t-shirt design is kind of mediocre

  • 9. lolzmaker  |  October 1, 2010 at 2:35 am

    Wow. Two overlapping cubes. What a great looking shirt.

  • 10. blenderificus  |  October 1, 2010 at 2:51 am

    odd, the donation bar is going up after donations??

    • 11. gustav  |  October 1, 2010 at 2:40 pm

      I think joe needs to update it manually…

  • 12. tyrant monkey  |  October 1, 2010 at 6:57 am

    I gave a little something. about the testing the are people who are already testing and listing the bugs and issues the are finding over at…

  • 13. Davis  |  October 4, 2010 at 8:15 am

    If you come up with a tshirt design that had ngons on it I might buy it.

  • 14. Le@ndro  |  October 8, 2010 at 1:30 am

    OK, donated there! Good luck at the BConf!!!

  • 15. Cosh  |  October 13, 2010 at 12:46 pm

    Just a note for you, if you’re interested, of course..
    This is a thread blender users started over to report bugs in Bmesh branch.

    Maybe you could have a look at it and write down some suggestions/considerations of your own:

    Best wishes for all!

  • 16. Demohero  |  October 13, 2010 at 5:39 pm

    It’s nice to see the donation level has been reached. I hope Bmesh will be in trunk soon.

  • 17. Michal  |  October 19, 2010 at 1:48 pm

    Vraagje:Is bmesh al geïmplementeerd in de nieuwste beta?

  • 18. moth3r  |  October 20, 2010 at 5:31 pm

    I would guess not. I am really surprised that this has not been implemented yet because that is not a feature but a core part of the 3d package. I am surprised Blender foundation is not taking bigger steps in the development or at least talking a bit more about the efforts they are taking in that direction.

  • 19. Michal  |  November 6, 2010 at 10:50 pm

    Bmesh in not inplemented in Beta 2.55.
    What a pity. 😦

  • 20. ike  |  November 7, 2010 at 5:40 pm

    people are being assholes on here. You’ve probably seen this, but if not, i just thought you might want to see the thankless dicks who you are trying help

  • 21. Kemeros  |  November 9, 2010 at 1:43 am

    Rough speeches there indeed. Can understand people wish for bmesh to be completed but no need to be that impatient and frustrated.

    Oh well, we are only humans… or so they say.

  • 22. xsinick  |  November 9, 2010 at 1:49 pm

    Joe what’s going on ?

    You haven’t been on irc for a while now…

  • 23. pixeltwist  |  November 9, 2010 at 9:42 pm

    Hi All,

    To me this could all be resolved using good old
    communication. Always problems arise things
    do not go how they may have been planned….
    As the French say c’est la vie.

    But if you ring/email your bank manager/tutor/client
    Blender Community and let them know what is
    going on normally things work out.
    (Farsarhy for example knows how to communicate)
    I think the frustration here comes from not knowing?

    I am obviously an angel 😉

    Just my two pence worth.

    Kindest Regards,


  • 24. Michal  |  November 10, 2010 at 9:58 am

    Not bmesh is dead but Joe! (kidding)

  • 25. Le@ndro  |  November 13, 2010 at 4:36 pm

    So! How was the Bconf test??? Did you get good feed-back?

  • 26. Max Puliero  |  November 15, 2010 at 2:43 am

    The project is dead…again 😦

  • 27. Sergey Kurdakov  |  November 15, 2010 at 12:41 pm

    To Max, no it is not. Code is under development

  • 28. Michal  |  November 16, 2010 at 9:12 am

    Joe i was kiding! How was it in Amsterdam? Any news about Bmesh?

  • 29. Karlis  |  November 16, 2010 at 6:24 pm

    What’s new? (:

  • 30. Marcus  |  November 17, 2010 at 3:24 pm

    “Blender Conference: Need Donations!”


    “Blender Conference: Need Report how it was !”

  • 31. Michal  |  November 24, 2010 at 8:31 pm

    No news anymore?

  • 32. young_voter  |  November 25, 2010 at 5:04 am

    BMesh is on the verge of death, the second time.

  • 33. przemek  |  November 26, 2010 at 2:57 pm

    no no no no no no news bmesh. When one can expect the larger actualization ?

  • 34. Michal  |  December 5, 2010 at 9:05 am

    Im waiting? Take the time…


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