December 5, 2010 at 11:29 pm 37 comments

Things have been a bit hectic lately.  I’ve been living with my parents lately; the winter here makes me extremely sick, and I wasn’t able to move to where I spend winters before the weather changes (I’ll be heading over there in three days).  This happened last year,  and after the move I got much more work done.  I expect to bounce back relatively quickly this time as well.  I apologize for the delay and not answering comments/emails.

In other news, I have all the tools I need to fully stabilize BMesh–it required writing some a (extremely hackish) unit testing framework (it’ll work for me, but is not a competitor with Leaf’s SoC project)–and I expect to move much more rapidly.



Entry filed under: Uncategorized.

Blender Conference: Need Donations! Status Update

37 Comments Add your own

  • 1. kernond  |  December 6, 2010 at 12:16 am

    Sounds good. Your health definitely comes first.

  • 2. Piiichan  |  December 6, 2010 at 12:33 am

    Keep it up!

  • 3. Gustav  |  December 6, 2010 at 12:41 am

    Great to hear from you. I hope you’ll get better once move. Let us know if you need anything we can do to help you!

  • 4. Blendtuts  |  December 6, 2010 at 3:21 am

    Good luck, Joe!! 😉 Good to hear from you, and hope you’ll be better after the move 😀

  • 5. Gonbam  |  December 6, 2010 at 2:05 pm

    Nice to hear you again!
    Hope your health will go soon better and you could reopen bmesh coding 🙂

  • 6. Marv  |  December 6, 2010 at 2:26 pm

    Thanks for the update, I hope you get well soon.
    Take care!

  • 7. JustinBarrett  |  December 6, 2010 at 7:19 pm

    Thanks for the update, but more important, get well.

  • 8. Brian  |  December 6, 2010 at 7:20 pm

    Feel better!

  • 9. Ike  |  December 6, 2010 at 8:03 pm

    i hope you get to feeling better when you move

  • 10. Pablo  |  December 6, 2010 at 8:31 pm

    Thank you : )

  • 11. Marv  |  December 6, 2010 at 9:57 pm

    Thanks for the update, hope you get well soon.
    Take care!

  • 12. Marv  |  December 6, 2010 at 11:20 pm

    Thanks for the update, hope you get well soon.

    Take care!

  • 13. Kemeros  |  December 7, 2010 at 6:23 am

    Health first my friend. Nice to hear from you.

  • 14. Josh Wedlake  |  December 7, 2010 at 8:20 pm

    hope you get well soon joe, looking forward to some stable bmesh builds!

  • 15. Marv  |  December 9, 2010 at 3:26 pm

    Thanks for the update, hope you will get better soon.
    Take care!

  • 16. Michal  |  December 9, 2010 at 10:16 pm

    Also good luck from me.

  • 17. Max Puliero  |  December 15, 2010 at 5:30 am


    anyway, if you want share the code with some explanation, so other people can use it for faster

  • 18. Denis Russkih  |  December 24, 2010 at 12:49 pm

    Good luck! 🙂

    Can I ask, what do you think about this:


    Farsthary says:

    “…if finally Bmesh implement acceleration structures to perform edits in realtime…”

    As I understand, the Unlimited Clay project’s destiny depends on some features that can be implemented in the BMesh project.

    Do you plan to do it? 🙂 “Acceleration structures to perform edits in realtime”?

    Unlimited Clay is a great and cool project. It will make sculpt so amazing! Just see the video:


    • 19. joeedh  |  December 24, 2010 at 6:54 pm

      I’m not sure what he means by that, but the answer is probably yes 🙂

  • 20. runik  |  January 3, 2011 at 11:43 pm

    Take care! 🙂

  • 21. Bob's you uncle  |  January 13, 2011 at 4:41 pm

    What’s with this delay? Maybe you should give yourself one month to complete. If you can’t, give the Bmesh to someone else. Bmesh started in 2007 – now we’re in 2011. This is getting silly.

    • 22. NRK  |  February 6, 2011 at 3:11 am

      Take it easy. Blender isn’t ready for it yet, so it wouldn’t get merged yet even if it were done. Hope you’re feeling well Joe! 100 years from now I’ll still be a fan:)

  • 23. ppp  |  January 27, 2011 at 9:28 pm

    what happens

  • 24. kostis  |  January 29, 2011 at 2:18 pm

    OK Bob, maybe you’d like to take the matter upon your own hands? If you are a good programmer, then by all means, go ahead. I, too, feel that I’ve been waiting perhaps too long for n-gons and some decent modeling tools, all of which will come when bmesh arrives, but until then Joe seems to be the only one dealing with this. I won’t judge because I don’t know how easy or difficult it is to create the code required, but he seems to be close. On the other hand, I won’t say he is not obliged to deliver either, mainly because of the past and ongoing donations. People usually expect to see a certain result when their money is involved. However, and if I remember correctly, since 2007 two more attempts were made to implement such code, and they both failed. Let’s hope Joe’s bmesh is the lucky third. Hopefully within the year…
    @Joe: I hope the Blender Conference gave you the answers you were looking for. The community will certainly back you up in your efforts, as it has done so far. I for one understand that what you do may not be fancy, like particle code, but, man, when bmesh goes into trunk, it will be an important day for Blender as a modeling suite. Best of luck to you!

  • 25. KO  |  January 31, 2011 at 1:48 am

    Take care, and Can you update bmesh news please?, today is January 31, 2011. It’s long time to wait. Hope you’ll get well soon.

  • 26. Zoltan Giber  |  January 31, 2011 at 5:10 am


    Everything i have read about this bmesh project is just awesome. Keep up! As 2.5 is getting better and better i would like to switch to blender from 3D Max, at least for my freelance stuff. As soon bmesh will be implemented, i”ll give it a try. Without it, blender modeling is way too restricted compared to other packages.

    Do you have any news for us? Do you need any help?

  • 27. Robynsveil  |  February 1, 2011 at 4:03 am

    Hi Joe… just wanted to say I’ve donated and wish you all the best regaining your health (which comes first) and continuing with this mammoth project.
    I admire your willingness to tackle such a huge task on your own and wish you all the best to go it to the finish. I for one am keeping in mind that you are but one person and have a life and that this is volunteer work! I’d like to express my gratitude for undertaking it and for all the hard work you’ve already done.

    Good on ya, Joe!!!

  • 28. kostis  |  February 1, 2011 at 2:34 pm

    Oh, and one more thing. I’ve been visiting this blog and I couldn’t help but notice that you don’t update it that frequently. I like to think that, in this case too, no news is good news, and that you use the time in between to focus on coding…

  • 29. Paul  |  February 2, 2011 at 10:07 am

    It feels like you’re delaying on purpose…

  • 30. belich  |  February 5, 2011 at 3:44 am

    Hi, there, first of all, i hope you are getting better
    Im not paying or anything so i am not to complain about anything, but it was a bit disappointing, reading at your tweeter -“is bored. bmesh!”- at 1:04 AM Jan 25th
    The stress of doing a task for a long time it can be harmful for your health.

  • 31. Max Puliero  |  February 15, 2011 at 2:04 am

    ok, please annouce officially that your work on bmesh development is a standstill.
    So Blender foundation can provide by his self to develop this branch.

    I donated in the past, but I really prefer donate directly to BF because they are much more efficent and organized.

    Also, the opensource philosophy means donate before having the tool, but, like in this case, bye bye money and no tool though. so sad.

    So if you can/want, please give the source code to BF.

    adios and sorry for my bad english.

    • 32. Kemeros  |  February 15, 2011 at 10:14 pm

      Most of the code is in a branch wich bf can already access… Probably some patches and new stuff Joe is working are missing but that’s about it.

      I know people are in a hurry(i can’t wait either) but no need to be unpleasant toward joe… he is alone to do all this after all.

  • 33. NRK  |  February 16, 2011 at 3:27 am

    He just made a commit toward merging up to latest, please stop whining, get the code and help him.

  • 34. Robynsveil  |  February 16, 2011 at 10:24 am

    Here’s the latest update from Ton:

    Hi all,

    Short meeting this time, here’s some highlights:

    1) Blender 2.5x project

    * Janne has significant improvements for fluid particle control, mostly on UI side to make it more accessible and stable. It might break some older settings, so he’ll send a proposal to the maillist with changes this week.
    * Patch for changes in the Material properties have been approved; a new “pipeline” panel gets added to better indicate properties that are global for an entire node-tree setup.
    * Sergey will finish deformed sculpting this week, some brush types need work still.
    * Janne will fix Texture properties “Pin” option – to browse textures outside ‘active’ context.
    * Lukas Toenne’s patch for improved node grouping new really has to be reviewed by Ton!
    * Campbell will write a good doc/specification for addon registery
    * Within a month we should also present and approve a plan for Python events and notifiers, also keeping in mind requirements for custom space types (editors).

    2) Other projects, branches

    * Jeroen Bakker will start development on new compositing system this week. For the time being he prefers to use git, on his own website here.



    No mention of BMesh that I can see. It’s in the pipeline, but down the pike. So, let’s let off the pressure on this guy and leave it with bf: they’ll get to it when they’re ready.

  • 35. Max Puliero  |  February 17, 2011 at 3:05 am


  • 36. Robynsveil  |  February 26, 2011 at 2:21 am

    “adios and sorry for my bad english.”
    Max, you might consider apologising for your bad manners.

  • 37. Kemeros  |  February 26, 2011 at 5:55 pm

    Hey Joe!

    Do you know when you will sync your branch with trunk?
    I’m itchy to try your branch with the latest trunk fixes. There is a big difference between 2.53 and 2.56(soon to be 2.57).

    Take care.


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