I’m still alive

July 19, 2011 at 9:35 pm 21 comments

I just wanted to say I’m still alive.  I’ve been sick for the past little while, but I’m still working on bmesh when I can.  Campbell Barton and Geoffry Bantle are helping too.  Trunk integration is closer then ever, just a matter of one or two big pushes when I get better.

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21 Comments Add your own

  • 1. Johnathan Hauck  |  July 19, 2011 at 11:04 pm

    Sorry to hear that you’ve been sick, hope you’re back to your normal self soon. Good news to hear about bmesh, and glad you have others helping. You’ve done a great job, so make sure to take care, no one will die if bmesh takes a little longer due to illness.

    Sincerely,
    Johnathan Hauck

    Reply
  • 2. Francis OBrien  |  July 19, 2011 at 11:06 pm

    Get well soon and thanks for all the hard work!

    Reply
  • 3. Johny Åkerlund  |  July 19, 2011 at 11:48 pm

    Ah.. this is good news, looking forward to learn/use the famous bmesh.
    Get well first though!

    Cheers 🙂

    Reply
  • 4. jamez  |  July 20, 2011 at 12:26 am

    I know exactly how hard it is to keep working while battling a long term illness, so hang in there mate, you are doing great work!

    Looking forward to it all coming together 🙂

    Reply
  • 5. nrk  |  July 20, 2011 at 12:26 am

    Hang in there man… you’re dong great:)

    Reply
  • 6. Konstantins  |  July 20, 2011 at 1:06 am

    Health must above everything. Take care!

    Reply
  • 7. whatyathink  |  July 20, 2011 at 1:32 am

    Sorry to hear you are still battling your own wars by yourself. Hang in there. Just on the subject though and I hope that this does not sound harsh, if it does apologies in advance.

    But since you have these unfortunate long bouts of ailment (Which I do not wish upon anybody) wouldn’t it be better if you hand over the bulk of the heavy work to the BF so that this beast can finally be implemented and so that you do not put yourself and your body under unnecessary stress?

    We are all standing behind you 100%, just we don’t want to see you work yourself into the grave, when someone else who has the circumstances can carry most of the load for you.

    You are a great and talented guy. Just a thought that is all.

    Reply
  • 8. Todd McCullough  |  July 20, 2011 at 2:05 am

    Hope you get all the help you need to get better!
    Hang in there dude.

    Reply
  • 9. JOJO  |  July 20, 2011 at 3:04 am

    Take care, hope you will get better soon.

    Reply
  • 10. Andreas Galsterr  |  July 20, 2011 at 4:37 am

    I hope you’re right about that. Just tried to give Bmesh a try again yesterday, but after 5 minutes I had the first crash. And then crash, after crash, after crash :/. In the current state it is far from usable. Needs more crash fixes ;).

    Anyway, get well soon and happy coding :).

    Reply
  • 11. Paulius Mscichauskas  |  July 20, 2011 at 6:00 am

    I know coding bmesh is extremely stressful, and hard.
    Stay strong, dude.

    Reply
  • 12. Tim Bucket  |  July 20, 2011 at 7:59 am

    Health first, development second. Everyone appreciates the work you’ve put in to this project. Don’t let any whiners get you down.

    Reply
  • 13. Hawk  |  July 20, 2011 at 3:22 pm

    You do what you must because you can… For the good of all of us…

    It’s hard to overstate my satisfaction…

    :D:D:D:D

    Reply
  • 14. Zoltan  |  July 21, 2011 at 1:48 am

    Hi There!

    I’m glad that the project is still progressing. Once you get better and finish it, this will be a very new beginning of 3D content creation. It’ll have HUGE impact!! Some people might not know, but with Bmesh properly integrated, Blender will be arguably the best package out there. Maybe not every aspect, but still… I’ve been using Lightwave and in the past years 3DS max, giving every Blender version a try… now Blender is at a state, where i wish 3DS Max would behave the same way. AMAZING!!! Keep on pushing, and you’ll create something you’ll be rightfully proud for your entire life. …And will surely change the 3D scene for the coming few years.. 🙂 I’m sure we’ll see Blender appearing in more and more major movie’s/game’s production pipeline, and i’m sure, that it will boost the finance of blender foundation too.

    Thanks for your hard work! Wish you success!

    Cheers

    Zoltan

    Reply
  • 15. Sneg  |  July 21, 2011 at 10:12 pm

    Glad to know you’re getting better. Take your time, man.

    Reply
  • 16. Lars Brubaker  |  July 22, 2011 at 5:19 am

    We will enjoy the gift of your time and code when you feel well enough to give them :). Hope you are feeling much better soon.

    Lars Brubaker.

    Reply
  • 17. FCCT  |  July 24, 2011 at 10:35 pm

    y am french utilsator Blender
    merci beaucoup

    Reply
  • 18. Kelle  |  July 27, 2011 at 3:29 am

    Sweet, this sounds very optimistic and promosing.

    Reply
  • 19. Fable Fox  |  July 27, 2011 at 5:29 am

    Yep, take your time.

    I personally know how it feel to be sick and unable to work.

    Reply
  • 20. Kemeros  |  July 30, 2011 at 4:40 am

    Wish you health 🙂

    Reply
  • 21. gatraw  |  August 13, 2011 at 6:26 pm

    Take care of yourself first!!!! We can all wait for it as long as it takes. Thanks for your efforts!!!

    Reply

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