October 6, 2011 at 10:57 pm 27 comments

I’ve been out of the loop for the past month.  I was diagnosed with a stomach acid problem, given medication, and told to do nothing for a month.  Unfortunately, I’ve been told to take another month off (apparently the problem was worse than they thought).  I should be fine afterwards, I just can’t do much of anything (including coding) until then.

Mercifully, Geoffry Bantle, Campbell Barton, and two or three others whose names escape me have really taken up the slack, for which I am very grateful.  Anyway, I’ll be back coding as soon as I can.  I also have a character modelling video tutorial coming from a friend of mine (I promised to do a video tutorial at Siggraph, but that didn’t happen; I decided to have someone with better modeling skills do it), so watch out for that.


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Siggraph Fundraising Drive Integration!

27 Comments Add your own

  • 1. NCubed  |  October 7, 2011 at 1:28 am

    I hope you get well and feel better soon.

  • 2. nrk  |  October 7, 2011 at 5:48 am

    Get better my friend, great job:)

  • 3. Kemeros  |  October 7, 2011 at 1:00 pm

    You don’t catch a break do you? 😦

    Wish you more health my man.

  • 4. 007Appleseed  |  October 7, 2011 at 3:35 pm

    HIya Mate

    Thats a bummer. I know exactly how you feel – hiatus hernia, ulcer and excess acid. And something else major happened two months ago during the riots over here in London, so I know from personal experience what you’re going through.

    Good Health to you.

  • 5. whateverguys  |  October 11, 2011 at 3:28 pm

    We hope you get better soon. Never ending bouts of sickness do no man any good. How much time do you spend in the sun? Sounds like you need to get out into some fresh air and away from the digital madhouse.

    Good health to you.

  • 6. Duncan  |  October 12, 2011 at 6:55 pm

    Hey! I’m so glad I discovered bmesh! Can’t wait to dump maya and use n-gons in blender! Really exciting! If I dontate will it speed up the process for bmesh to be ready? If no, when are you expecting to finish? If yes, how much do you want!?

    The idea of bmesh sounds really good! Will this be eventually incorporated into the official blender builds?


    • 7. joeedh  |  October 12, 2011 at 10:31 pm

      It will be incorporated into the official builds, yes. The timeline is six-eight months (it’s a little uncertain). While donations are always appreciated, I can’t really do anything for the next three weeks or so (that’s when my two months of recovery from my illness ends), so it won’t speed anything up until then.

  • 8. Nicholas Rishel  |  October 21, 2011 at 12:39 pm

    Best wishes to you. Please keep us informed when you’re feeling better. 🙂

  • 9. Gautam  |  November 2, 2011 at 1:31 pm

    All our wishes are with you brother.Take care!

  • 10. Tom Telos  |  November 6, 2011 at 4:17 am

    Stomach acid? Check if you have Helicobacter pyloris!!

    • 11. joeedh  |  November 7, 2011 at 11:36 pm

      thanks! I hadn’t heard of that, sounds like it might be the case.

  • 12. André  |  November 8, 2011 at 6:46 am

    I wish you all the best!! I see a comment to the bmesh branch by you yesterday…are you back?

  • 13. Zoltan  |  November 14, 2011 at 1:29 am

    I’ve just tried a bmesh build… wow, if only that knife tool and the n-gon’s would be implemented in the mainstream, i’d be very very happy.

    Get better soon!

    • 14. Duncan  |  November 14, 2011 at 7:09 am

      How do you try a bmesh build?

      • 15. Zoltan  |  November 14, 2011 at 11:04 am

        You can download different builds at http://www.graphicall.com.

      • 16. Fik  |  January 2, 2012 at 11:44 pm

        It is actually http://www.graphicall.org.

      • 17. Klutz  |  January 19, 2012 at 9:46 am

        That’s graphicall.ORG, not .com.

    • 18. penis  |  January 31, 2012 at 3:32 pm


  • 19. Momo  |  November 30, 2011 at 10:40 pm

    Boiled potatoes are your friend. The only thing that helps immediately and doesn’t mess with your system. And don’t eat antacids like skittles. You develop a resistance over time.

    And then listen to your doc.

    Best of luck

  • 20. André  |  December 21, 2011 at 10:02 am

    hi joe, when we will see some nice improvements by you? bevel needs some maintenence. 🙂

  • 21. Sebastian  |  January 10, 2012 at 9:42 pm

    Is this project still alive?

  • 22. Mikael  |  January 14, 2012 at 12:26 pm

    I think Zoltan meant http://www.graphicall.org/ 🙂

  • 23. AlexDS  |  January 14, 2012 at 7:51 pm

    get better asap >:D<

  • 24. xsinck  |  February 3, 2012 at 12:10 am


  • 25. Scott  |  February 9, 2012 at 5:18 am

    Hi I’m just wondering how this is all working out. Are you back in full health? I would like to donate but not until you are back and working on the project again. Another update would be nice 🙂

  • 26. Kemeros  |  February 20, 2012 at 2:03 pm

    Bmesh has been merged into trunk. 🙂 It should be part of blender 2.63 which is the next release and planned for around the 8 April. Now keep in mind that planned does not mean a sure shot date. Depends on how the testing and bug fixing goes. But assuming there are no catastrophes, we will have an official blender version with bmesh in it next month. 🙂

  • 27. ejnaren  |  February 20, 2012 at 6:14 pm

    Dear Joe.
    Thanks for all the way you carried bmesh.
    It is great to see it is finally in trunk..
    Hope everything is good.
    Best Regards. Ejnar,


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