This blog chronicles the efforts to code a new, fully-featured mesh modeler for the Blender project. Blender is an open-source integrated 3D content creation suite, and it’s mesh modeling component has suffered from extreme limitations. The goal of the BMesh project is to rewrite Blender’s modeler to be more maintainable, usable, support more modeling tools, support n-sided polygons, and be easier and more consistent to use.
This project is already quite advanced, and includes code contributions from Geoffry Bantle, Joseph Eagar, Levi Schooly, Wael Oraiby, and Fabian Fricke. The active developers are currently Joseph Eagar, Wael Oraiby and Fabian Fricke.